Giant

Flint is a living mountain whose War-Shell fires long-range shots, then locks into siege mode to bombard anywhere on the battlefield.

Kit

Passive and abilities. Hover an underlined number or term for details.

  • P

    Gaining Greatness

    Passive

    Gains and cooldown reduction when dealing ability damage against giants, for 5s, with a maximum of 5 stacks.

    Basic Attack

  • Q

    Sky Fire

    Q

    Mana 30

    Fires projectiles skyward, dealing on impact.

  • W

    Impact Cannonade

    W

    Mana 30

    Launches an explosive shot that deals , by and stuns, for 0.2 seconds.

  • E

    Path of Glory

    E

    Mana 40

    Fires projectile(s) along the ground, that deals and inflicts a slow, for 2 seconds.

  • R

    Siege Mode

    R

    Mana 100

    Flint enters siege mode and becomes grounded. He gains Heavy Artillery ammo (3, plus 1 per 150 soldiers) that can be fired anywhere on the battlefield, dealing and inflicting a 30% slow for 0.5s.

Build

Recommended items

Flint stats

1
0Kinetic Power
0%Kinetic Penetration
0Attack SPD
0%Critical Strike Chance
0%Life Steal
0Alchemic Power
0%Alchemic Penetration
0%Cooldown SPD
400Energy
1.7Energy Regen
70Rally (max 300)
0%Recovery SPD
11Movement SPD
10Shield Delay
2.5Health Regen
0Kinetic Armor
0Alchemic Tolerance
0Soldier Protection
0Shield
1,350Max Health

Flint Builds – Trikslyr's Builds

Flint kit, abilities, damage scaling and item builds on Trikslyr's Builds.

Flint abilities

  • Gaining Greatness (Passive): Gains 2 Alchemic Power and 2 cooldown reduction when dealing ability damage against giants, for 5s, with a maximum of 5 stacks.
  • Sky Fire (Q): Fires projectiles skyward, dealing 100 damage on impact.
  • Impact Cannonade (W): Launches an explosive shot that deals 80 damage, knocks back by 12.74m and stuns, for 0.2 seconds.
  • Path of Glory (E): Fires projectile(s) along the ground, that deals 140 damage and inflicts a 32% slow, for 2 seconds.
  • Siege Mode (R): Flint enters siege mode and becomes grounded. He gains Heavy Artillery ammo (3, plus 1 per 150 soldiers) that can be fired anywhere on the battlefield, dealing 200 damage and inflicting a 30% slow for 0.5s.